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Devlog
Hopeless Forager
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Devlog
How do you make a computer within a computer game?
March 01, 2024
by
Lusenio Incidium
Hello once again So another month has passed, and I've noticed I have been doing a ton of menus. The Title Menu, The Main Menu, The Settings Menu, the Credits Menu, the Pause Menu, the Settings Menu i...
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Issues when moving the ship between scenes
March 01, 2024
by
TheOwl724
Hey everyone, Victor here again with our weekly devlog. Today I'd like to share a less problematic but still interesting issue I had during development. I implemented the repair section of the game an...
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How to handle items
February 24, 2024
by
Lusenio Incidium
This game being so inspired by Lethal Company, items are a focal point of the games functionality. The player being able to go out and get items and sell them when they want to is a pretty major focus...
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Press and Hold interactions for player
February 24, 2024
by
TheOwl724
Hey everyone, back again for our weekly look at Hopeless Forager's development. The interesting thing I came across and wanted to share this week, was actually a code that eluded me for a bit. I wante...
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The Audio System
February 17, 2024
by
Lusenio Incidium
Hey everyone. Here to talk about a new system we've developed. Audio will always play a major role in most games. However, the thing about most audio systems is that that they are always being trigger...
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AI perception system rework
February 17, 2024
by
TheOwl724
Hey everyone, I'm back with new devlog after a while. I wanted to talk about the changes I made to the AI's perception system and why they were necessary. First of all, I need to discuss the previous...
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Item system revamp and the struggles that came with it
February 02, 2024
by
TheOwl724
Hey everyone, Victor here again to share another tidbit on the project's development. Back when I first added our collectable item system, I already knew that eventually it'd need some significant tou...
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Item Transfer Update and Expansion
February 02, 2024
by
Lusenio Incidium
Hello again! After a few new changes to how things worked with the item transfer system I learned that there's quite a few flaws and clashing of how some systems functioned that resulted in the game b...
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Issues with interaction raycast and player model offset
January 27, 2024
by
TheOwl724
Hey everyone, I'm back here for a short update. I wanted to talk about two kinda similar problems I got during the development of this latest build. I was working on the player character, and had just...
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Problems with carrying items from scene to scene
January 27, 2024
by
Lusenio Incidium
Hello again! I'm here to talk about a smaller system that I had to figure out how to get right for this game to work. That system being the system that allows the players treasures to be moved from on...
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Video Update: Development Build 2
January 27, 2024
by
arcane-ground games
Hello again! Next Development Build is here! We now have an inventory and interact system! The inventory can store up to 10 unique items. Pressing E on an object you can pick up will store it in your...
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Video Update: Early Development Build 1
January 20, 2024
by
Lusenio Incidium
Hello again! Just showing off our current build for Hopeless Voyager. It's still very, very early in development. For right now the game has the basic character controller and the early version a buil...
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Team Introduction: Lusenio
January 20, 2024
by
Lusenio Incidium
Hello, welcome to our little game page! I'm Lusenio, one of Arcane-Ground Games developers. As with my peers, I'm here to talk about the Hopeless Forager, my role within it, and what I hope to get out...
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Team Introductions: Victor Pinheiro
January 20, 2024
by
TheOwl724
Fala, pessoal! (Hey, people!) I'm Victor from Arcane-Ground Games, and this is my introduction for the project and for what I want to get out of it. It is a Capstone Project for the Full Sail Game Dev...
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