Team Introduction: Lusenio
Hello, welcome to our little game page! I'm Lusenio, one of Arcane-Ground Games developers. As with my peers, I'm here to talk about the Hopeless Forager, my role within it, and what I hope to get out of it.
What is Hopeless Forager?
Hopeless Forager is our Capstone Project for Full Sails Game Development Course. The basic concept of the game is Lethal Company, but designed as a Single Player experience with new mechanics to help make it distinct. The team and I hope that we may offer you a new and unique take on the Lethal Company Experience!
What role do I have in the development of Hopeless Forager?
I will be your resident facility/planet developer. I'll be developing the environments for the planets and buildings you'll be exploring, and then taking that and using it to create a system to make the unique building layouts you'll be forced to explore for items, else face the wrath of the company!
What do I plan to get out of my time working on Hopeless Forager?
Beyond the usual "Get better with code and crafting systems" I would like to improve working with a team. Creating systems are are useful, easy to understand both in terms of using and modifying, and systems that mesh well with other members code.
Hope that helps you understand my spot on this little ship.
'Till next we meet!
Hopeless Forager
Can you survive the next ejection?
Status | In development |
Authors | arcane-ground games, TheOwl724, Lusenio Incidium |
Genre | Survival |
Tags | Action-Adventure, Horror, Singleplayer, Space |
More posts
- How do you make a computer within a computer game?Mar 01, 2024
- Issues when moving the ship between scenesMar 01, 2024
- How to handle itemsFeb 24, 2024
- Press and Hold interactions for playerFeb 24, 2024
- The Audio SystemFeb 17, 2024
- AI perception system reworkFeb 17, 2024
- Item system revamp and the struggles that came with itFeb 02, 2024
- Item Transfer Update and ExpansionFeb 02, 2024
- Issues with interaction raycast and player model offsetJan 27, 2024
- Problems with carrying items from scene to sceneJan 27, 2024
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