Team Introductions: Victor Pinheiro
Fala, pessoal! (Hey, people!) I'm Victor from Arcane-Ground Games, and this is my introduction for the project and for what I want to get out of it.
It is a Capstone Project for the Full Sail Game Development program I'm at. The team is composed of three other friend Lusenio.
The game is or take on an experience akin to a single-player Lethal Company, with some shifts and changes in mechanics to make the game loop more suitable for single-player.
For what my role in the project is... well, I'll be our "monster maker", I wish to focus on developing the AI for creatures (mainly our enemies) since that's what fascinates me the most about the game-programming process. But even with that in mind, I want to be a jack-of-all-trades and, if not work on, learn about a lot of different aspects of the project.
Things I want to improve on by working in this project are time-management, discipline and general organization, so that I can give you all a product that I'm proud of.
So... that's about it, hope this was informative enough, see you guys in the next update. Tchau!
Hopeless Forager
Can you survive the next ejection?
Status | In development |
Authors | arcane-ground games, TheOwl724, Lusenio Incidium |
Genre | Survival |
Tags | Action-Adventure, Horror, Singleplayer, Space |
More posts
- How do you make a computer within a computer game?Mar 01, 2024
- Issues when moving the ship between scenesMar 01, 2024
- How to handle itemsFeb 24, 2024
- Press and Hold interactions for playerFeb 24, 2024
- The Audio SystemFeb 17, 2024
- AI perception system reworkFeb 17, 2024
- Item system revamp and the struggles that came with itFeb 02, 2024
- Item Transfer Update and ExpansionFeb 02, 2024
- Issues with interaction raycast and player model offsetJan 27, 2024
- Problems with carrying items from scene to sceneJan 27, 2024
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